The release of the Saab 340 update seems very very near, but there are still some trubles to be solved at X-Aviation.

It’s almost there, don’t worry. I know it feels like when you wait your parents to bring you home from school and every minute last a lifetime but we are almost here.

The Saab 340A by Leading Edge Simulation is the most realistic tuboprop experience we got in X-Plane 10, but the beloved old days are gone.

Now we are in love wih reflections, PBR, metalish textures and all the technology that the 11th version implemented, and of course we pretend on the third part aircrafts too.

Honestly I always admired the Leading Edge’s behavior, they are professional enough to say when an update or a new aircraft will be released and their dedication left me wordless more than once…

I fully understand the gripes for waiting an update that is finished by weeks, but the technology behind what you see in the simulator is not as simple as you can think…

These are the words that Cameron, the boss of X-Aviation, recently spent about the delay of the release that will bring this aircraft to an upper level while waiting for v2 development (a brand new aircraft with VR goodies):”It’s not so much that the installers in general are a nightmare, but the backstory is that the Saab installer was originally coded in 2013 and at the time was our most advanced installer code to leverage some attempted load balancing on the server, as well as keeping track of file differences and updates. At the time it seemed like a great idea, but in reality it was a terrible idea that I didn’t see coming as time progressed. Keeping track of all these variants and the file updates between them, as well as the many gigabytes of data became tedious in the way the installer is coded, and it caused headaches not only for distribution, but also for people like Goran when we would discover some files were not properly updated between variants at update release times.

Over the years new installer formats have been developed because of this. Products like IXEG, the MU-2, and pretty much any other recent release contains the more up-to-date installer routines. The Saab needs some love to move to this system so we can future proof release delays going forward on it. At the moment it’s not top priority over a couple of other projects that are first in line, but as soon as those are out of the way the focus will switch to this and bringing it all up to speed. We need to leverage our time spent on projects appropriately to balance business cash flow for all involved. We’ll get there, just not yet.”

After this clear explaination, the question is still “How much from now to release?”. Well, we are almost there. I cannot say for sure how much, but it’s difficult that the release will not be in February. It’s not “imminent” as someone other said weeks ago, but it’s near.

To keep the blog active an support the team you can donate to the link in the footer section. HALF of the donations are devolved to Lega Italiana Fibrosi Cistica against cystic fibrosis. Thanks for support!

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Sometimes the border line among being a top developer and being behind the biggest fraud to X-Plane users is too thin. This is what we have to expect about ATS simulations

If you came here to read about ATS there are two chances. You bought their MD82 on day one like me or you are simply snooping about their destiny. In both cases ATS team it’s a great debate engager in the X-Plane community, three simple letters can really generate a storm on social networks and forums. Continue reading What’s new about ATS simulations team

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The latest freeware scenery released is simply amazing. It’s not an airport, but a whole city! Let’s talk about Madrid’s representation in X-Plane.

“ahí está, ahí está, la Puerta de Alcalá” sang Victor Manuel some years ago. And from today you can sing it overflying  Madrid in X-Plane too!

It’s really pleasant for me to talk about a city I visited in June (don’t kill me, I liked more Barcelona and Valencia) and I really enjoyed! During my sightseeing in Madrid I toke A LOT of pictures the I used to compare the scenery by SUR4714 (Fabio H. in his  everyday life) to the real city.

I don’t know if Fabio lives in the main city of Spain, but I ensure you his work is amazing. Everything looks special and you can recognize the “Wanda Metropolitano”, the “Santiago Bernabeu”, the railway stations and the skyscrapers of the modern city.

I spent a lot of time overflying “Parco del retiro”, for personal reasons as I spent a whole day there, but every critical angle of the city is redone perfectly, and take benefits of the PBR technology (even if it works also on X-Plane 10).

I was afraid for my GPU and CPU while downloading this scenery, because I already use Spain UHD for my landscape, and it’s natural to think that a huge 3D scenery could eat your fps like anything.

I’m happy to state that this scenery is incredibly optimized. The fps loss on my machine is quite unnoticeable, but we know that every pc is different, and I cannot ensure you will get the same performance even if your pc could be the same of mine. If I could, probably I’d be up in the sky…

Let’s look at the official video presentation of the scenery:

Presentación escenario de Madrid España 2018 para X-Plane 10 & 11.Download http://x-plane.org/

Pubblicato da Fabio Hidalgo su Domenica 28 gennaio 2018

What you’ll need to install and enjoy  this scenery in the right way.

To run the scenery you’ll need a huge amount of libraries (master libraries must be updated) look at the list below:

3D_people_library
CDB-Library
ff_library_extended_LOD
FJS_Scenery_Library_v1.7
MisterX_Library
NAPS_library
OpenSceneryX
R2_Library
The_Handy_Objects_Library
world-models
XAirportScenery
Europa library
R2 Library
RD Library
GT Library
plus another library that is not mentioned on the file topic. You can download here

Maybe too much, but it’s hard to get a more detailed scenery for free (you can donate to “my friend” here) without the help of exernal libraries… Even if I totally disagree the “lego brick” technique, in this case I must give merit to the developer: He used external libraries to integrate custom buildings and keeping superb performances.

The link to download this amazing package is here. and you can subscribe the official spanish X-Plane group on Facebook here

Tom’s Cockpit staff reminds you that HALF of the donations made to the blog will be devolved to AIRC and other research assosciations operating in Italy

EDIT: Fabio is also developing Barcelona, review as soon as it’s released!

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The recently released Scheibe SF-25C Falke from VSKYLABS is the last arrived in the growing glider’s market.

In all those years I used X-Plane I did not see anyone flying a glider, even if they are really enjoyable.

AeroBask was the first development house to release a detailed glider, the Antares 20E, and since they done it, a new market was born. Maybe you’ll never see someone gliding on IVAO or Vatsim, but with a good ZL19 tile and the right 3D scenery your afternoon will be unforgettable.

I must admit that I expected something other from VSKYLABS, they are quite revolutionary. Indeed, excluded the DC3, they released a lot of little and never seen plane, the SF-25C is they’re latest marvel entering in a still evolving market.

Let’s have a look at the x-plane.org essay introducing their plane.

The SF-25C is a motor-glider, meaning it’s the missing link between planes and gliders giving you the freedom to take-off without someone dragging you but you still can turn off your engine and pleasantly glide.

It’s one of the first aircraft built for VR, this is another side of the VSKYLABS innovative attitude, this plane really fits for VR operations in X-Plane without needing any tweak or editing, everything in the cockpit is conceived for virtual reality.

Let’s have a closer look to its feautures:

Project Main Features:

  • Advanced simulation of the Scheibe SF-25C Touring Motor Glider
  • 3D environment designed especially for X-Plane 11 native VR
  • Accurate Flight Dynamics Model
  • Highly detailed and fully animated 3D cockpit
  • Interactive presence (detailed and animated exterior to include wing flex, sprung loaded wing mounted wheels, wing spoilers, canopy, cowl flap, cockpit air vent and more)
  • Fully functional GNS 530
  • FMOD sound suite

I’d focus on the last point. noone is still underrating the importance of sounds. In the past it was believed like a marginal aspect in flight simulations, but weel done sounds contributes to a better immersion. This aircraft has its own FMOD, and the sounds are more than fantastic.

Does this plane worth 25$? The last verdict.

It depends on what you are looking for in an aircraft, and in X-Plane. This plane won’t convert liners lovers (as me) to VFR, but if you like VFR operations it just makes it more spicy and interesting.

The gliding component of this plane makes it more difficult to fly, but it’s a motivation if you find your usual operations boring.

The advice is to buy it if you have experience on VFR, and if you want to learn gliders without leaving the engine power immediately, that is an aspect you cannot underrate.

Last thing you need to think about is VR. If you use VR it’s a must have indipendently on your passion or not for VFR.

Over all it worths 25$ for how it is made. textures and virtual cockpit are amazing, and the dynamics are pretty realistic. So it really worths the money you will or will not spend.

 

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