The second date with ‘5 Question to’ format sees Chris Vezirgiannis from Skyline Sim. as the main character of a very interesting interview.
Simheaven latest release is truly outstanding. The result of more than 500 hours of work is already a must-have for european simmers! Introducing X-Europe.
Simheaven is always a certainty. Everything they release is always at the top of the users’ choice with any doubt! Today they released X-Europe, they’re latest marvel ehnancing the experience of flying the ‘Old Continent’.
The scenery package contains only X-Plane 11 original, and optimized, objects taken directly from Laminar Research that are placed following Open Street Map data. That means a more precise and realistic layout of landmarks and towns compared to the default autogen.
As you can see from this video the experience is excellent and yet similar to the one provided using the Ortho4XP tiles. In my opinion the photoreal scenery is still a step up, but it takes lot of space on our disks to build up the Europe land. X-Europe is heavy, 4GB compressed, but still lighter than the amount of tiles you’d need.
In less than a day this scenery package became a must-have for all the euro-simmers like me. I spent at least 500 hours flying in Europe since 2014 (only on IVAO) but I cannot understand how I did before this.
Also for the ones used to World2XP it’s hard to leave X-Europe as it’s more accurate and… beautiful! Still more enjoyable then the X-Plane 11 version of the worldwide famous W2XP.
Of course the scenery that you can download here is not made for everyday CPUs. You’d need at least a 3.00GHz CPU to run it smoothly, but with some compromises. For who is looking for a reason to update is processor, what else?
Do you enjoy X-Plane? Are you experienced enough to help members? Are you a newbie looking for help? As long as you breath and use X-Plane feel free to join XPD facebook group. I hope to meet you the 18th of March in Ciampino for “La Magia di un respiro” event, for more info contact me on facebook or official mail. Thanks!
ORBX is bringing theur sceneries to X-Plane 11 and their doing it with the help of some talented scenery developers such as Aviotek and Skyline.
JAR, unbeaten leader of the Airbus market in X-Plane until now, is preparing to compete with ToLiss and Flight Factor products with the update of the A330 that makes us feel the A340 even closer.
The busses’ market is getting busy in these days, don’t you think? And JARDesign just wanted to confirm who leaded it in the past years, with that innovative touch byu who wants to lead this growing market also in the future with the A330 v3 in public beta and the A340 underway as the FMGS of the new A330 will be the base for the 340.
I had a chat recently with Mr Eugeny Romanov from JAR’s high floors. He explained me something about the 330 v3 that I am saying to you in this short post.
First of all let’s look at his photo, you see finally the pop-up instruments that I have ever dreamed on my JARDesign A320. As JAR reworked the code of the aircraft, using a C base instead of a SASL one, many features became possible to implement, and one of this is the pop-up displays and MCDU.
As you can see the cockpit graphic are basically the same and fantastic ones of the older versions, but my impression is that they got a refresh to a higher definition, but this is not confirmed by anyone of the team, and I can also think that PC from wich the shot was taken is actually a beast…
In those years, I am a JAR customer since 2015 if I remember well, I heard lot of compliants about the MCDU. Now you have no more excuses, the MCDU was revisited and it seems more realistic to me, even in the operations. The best compliment I could heard about this new version is “It flies like a normal Airbus” and it feels great, I’d add.
Also the plugin which driven the doors and GHD operations has moved from the plugin menu in X-Plane to the MCDU’s menu, accessible by “MCDU MENU” key on the right side of the computer, and this feature alone could have convinced me to buy this aircraft… anyway the full changelog is public, but I’ll write you down here:
+ compatible with GHDeluxe v.040118
+ new MCDU MENU functions (you can operate with Ground Handling, Doors, Loading, Tow)
+ operate settings via MCDU MENU
+ separate Ground Handling operation (MCDU MENU -> Handling, next – select neeeded cars and click Drive Up)
+ MCDU movable widget (click on 3D MCDU or use Command jd/fmgs/CommandShowMcdu)
+ ND non-movable widget (click on ND)
+ Save coRoute flightplan using MCDU DATA -> Click right Arrow -> Pilots ROUTES, enter name and click SAVE
+ takeoff with heading preset
+ ND && MCDU indication and functions reworked
+ follow Speed Constraints
+ enter Cruise Level/TEMP as 410/-62 = CTD fixed
+ no SPD Cnstr on DEScend fixed
+ VLS is too high fixed
+ Heading knob turns with the plane during taxi fixed
+ 111.50 as ILS freq here, it tells me not in the Data base (my enter via radio panel)
+ several CTD fixed
I am going to review the v3 soon, I cannot say when I will due to the fact that I actually do not own this aircraft, but I hope to get it soon ($$ ahahah) and come back to you with more detailed impression and news. But if you want to aware me about some interesting things you can still contact me at [email protected]
The release of the Saab 340 update seems very very near, but there are still some trubles to be solved at X-Aviation.
It’s almost there, don’t worry. I know it feels like when you wait your parents to bring you home from school and every minute last a lifetime but we are almost here.
The Saab 340A by Leading Edge Simulation is the most realistic tuboprop experience we got in X-Plane 10, but the beloved old days are gone.
Now we are in love wih reflections, PBR, metalish textures and all the technology that the 11th version implemented, and of course we pretend on the third part aircrafts too.
Honestly I always admired the Leading Edge’s behavior, they are professional enough to say when an update or a new aircraft will be released and their dedication left me wordless more than once…
I fully understand the gripes for waiting an update that is finished by weeks, but the technology behind what you see in the simulator is not as simple as you can think…
These are the words that Cameron, the boss of X-Aviation, recently spent about the delay of the release that will bring this aircraft to an upper level while waiting for v2 development (a brand new aircraft with VR goodies):”It’s not so much that the installers in general are a nightmare, but the backstory is that the Saab installer was originally coded in 2013 and at the time was our most advanced installer code to leverage some attempted load balancing on the server, as well as keeping track of file differences and updates. At the time it seemed like a great idea, but in reality it was a terrible idea that I didn’t see coming as time progressed. Keeping track of all these variants and the file updates between them, as well as the many gigabytes of data became tedious in the way the installer is coded, and it caused headaches not only for distribution, but also for people like Goran when we would discover some files were not properly updated between variants at update release times.
Over the years new installer formats have been developed because of this. Products like IXEG, the MU-2, and pretty much any other recent release contains the more up-to-date installer routines. The Saab needs some love to move to this system so we can future proof release delays going forward on it. At the moment it’s not top priority over a couple of other projects that are first in line, but as soon as those are out of the way the focus will switch to this and bringing it all up to speed. We need to leverage our time spent on projects appropriately to balance business cash flow for all involved. We’ll get there, just not yet.”
After this clear explaination, the question is still “How much from now to release?”. Well, we are almost there. I cannot say for sure how much, but it’s difficult that the release will not be in February. It’s not “imminent” as someone other said weeks ago, but it’s near.
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Sometimes the border line among being a top developer and being behind the biggest fraud to X-Plane users is too thin. This is what we have to expect about ATS simulations
If you came here to read about ATS there are two chances. You bought their MD82 on day one like me or you are simply snooping about their destiny. In both cases ATS team it’s a great debate engager in the X-Plane community, three simple letters can really generate a storm on social networks and forums. Continue reading What’s new about ATS simulations team