The community absolutely loved this plugin in its former version (v1) which came as a FlyWithLua script.
Now the plugin has made a huge jump to become a stand alone plugin with unique features like the possibility to share profiles between users.
We had the pleasure to review this plugin, and I remained absolutely amazed by the immersion that it brings to our beloved simulator.
I must say that I couldn’t judge much about jets, but I based my review on my experience on light piston aircrafts which are sensible to turbulences, vibrations and many effects that I wanted to try out in person before getting deep in testing the add-on.
If you owned the previous version, getting used to the new one is pretty simple.
Getting out of the FlyWithLua environment, allowed the developer to develop a more advanced and user-friendly interface which I really liked.
In the initial interface you will have 4 section:
- Effects: allows you to set the effects simulated according to your preferences and to the type aircraft (also used to set up the VR mode)
- Profile: allows you to save the settings and also to upload or download profiles from the cloud
- About: don’t underrate it. It’s the faster way to see the manual and get in touch with the support, that is really quick in providing help and answers.
As for the other version, the FPS impact is negligible (if not null, as in my case).
So the improvements you get in terms of realism take no toll on performances, which is something we all always appreciate.
I flew my Piper through some circuits in a airport I’m familiar with, just to see wether or not the movements that the plugin generates could be able to fool you.
First of all I had to find the correct compromise of vibrations and engine shaking.
A piston engine always generates a shaking effect, especially at startup, but never too much to tilt your head.
I must say that it’s really pleasant to feel a bit of vibrations which are part of my flights.
During the taxi out of the apron the head shake generated to simulate the roughness of the tarmac was well calibrated, and the possibility to choose between three sets of tyre squeal sounds is interesting as you can find a sound suitable for the kind of aircraft you’re controlling, especially if it’s an Archer without any kind of anti-skid system.
When flying you have to be conscious with the head anticipation and the amount of tilt you want in a turn.
These effects are easy to overdo, and doing so might prevent you from checking your instruments during a normal 30 degrees turn.
In this case, it’s better to stay conservative.
I like the vibrations increasing when increasing power during the touch and go, it sorts of give the impression (added to the sound of the engine) that you are building up power.
In this aircrafts, where the power generated doesn’t push your back against your seat, it’s important to have a kind of feedback, which is given by shaking and noise.
To complete the test I flew my mate out of the airport zone, deciding to enjoy some turbulence at higher altitudes.
Here I must say that I can’t find a good setting, it’s always either too shallow or too heavy… Again, when it’s too heavy it’s even more unrealistic than having no effect at all, so I decided to stay conservative.
An effect I noticed when flying, especially during steep approaches and emergency descents, is the airframe wind (as named in the plugin) which is well simulated and really left me satisfied.
To finish my ride I increased the wind speed over the airport, so that I could try out a crosswind landing.
In 12 knots of crosswind component the aircraft behaved really well, but the plugin didn’t that much.
It kind of generates much more shaking than it should and you end up following the head movement instead of the aircraft.
When I did the same approach a few minutes later with XPRealistic deactivated I could be way more precise.
During crosswinds your head won’t be shoke around that much, especially if you’re focusing on the runway.
Therefore, it’s very critical to find the right compromise (as I’ve done in the video) to have a realistic experience without the risk of screwing up the landings.
When I think of plugins to increase the quality of the simulation that X-Plane delivers, XPRealistic is the first one that comes to mind.
The first version was already something that could have been considered a “game-changer“, but this new v2 has made the definitive step to become the only plugin to look for in this sector, even if there’s some competition.
What I also like is that this add-on is not limited to the FlyWithLua environment anymore, meaning that further improvements and new effects can always be added.
Despite the small issues in crosswind landings, my final opinion is that XPRealistic, within the limits of Desktop simulation, does a great job adding that “human” component to our flights: super recommended.
Get XPRealistic Pro v2 here.