It’s been a long time since I started discussing about Treviso with my friend Vittorio Greco (Aviotek CEO).
He showed me a screenshot of his work not too long after the release of Venice, his first scenery. Many things happened during this time, Dubai and Innsbruck just to mention a couple.
What people doesn’t really know is that Vittorio actually work as ramp agent in Treviso Airport, that made me impatient to try his rendition for X-Plane
Airport environment and external area
Having expected a high level of detail from a guy who spent lots of hours in the real airport, I wasn’t disappointed at all.
The work done on the textures is good, and the runway/taxiways looks like a typical Aviotek’s rendition, which makes me quite happy with the experience, even if I would have liked to see a little bit more signs of wear on the runway as it gives the impression to be almost brand new.
That’s a reason why you see tyre deposit only on runway 07: that’s the unique runway used for landings according to the real procedures.
The hangars and the terminal are very well modeled and their textures match, almost completely, the real ones.
I’ve had the chance to see how this scenery runs on a better machine compared to my actual one, and with a detailed aircraft and a good weather plugin, landing in Treviso is a very pleasant experience.
The internal part of the terminal is really nice (as well as the external part), and you can see that the scenery has been developed starting from a lot of real pictures and sources.
I’m not sure it would’ve been the same if Vittorio hadn’t worked in Treviso, actually.
The thing I didn’t really like about Treviso regards the external area.
Immediately outside of the terminal the detail is good, even the “easter egg” is a funny addition to the scenery, but as you move outwards, the custom buildings are mixed with the default ones in my case, and you can really tell the difference between them.
This effect is not really likely to enhance the realism, but in the end we are discussing about a zone that isn’t really important in such a scenery, even if I would’ve loved to see an actual road instead of a photorealistic texture.
It’s worth mentioning that the scenery is based on a custom mesh, not on X-Plane’s default terrain.
That’s a very important addition to any scenery, and in this case (having landed many times in a freeware version of Treviso) I can ensure you that you’ll feel the difference.
Optimization
It’s always useful to remember that we’re not dealing whit a huge scenery that requires an insane amount of 3D objects, so of course you can expect the peformances to be at least decent from this kind of regional airports.
What I’d like to say, by the way, is that if we compare the relationship between detail and the performance of this scenery package to other similar airports recently released, you can easily recognize that, among custom ground vehicles, internal terminal areas, custom photoreal and mesh, static objects, detailed textures and so on, the optimization covered an important role in developing this airport.

I’m very happy with the performance I got during the testing stage, allowing me to use also slightly higher rendering settings compared to what I would’ve used in bigger airports.
If you’re looking for a positive side in operating in and outbound small airports, you’ve just got one.
Conclusions
Let’s start with the price.
The scenery is yours for $22.95 on X-Aviation.
In my opinion the price is good for the amount of work done and for the quality of the product.
There’s one thing you have to be sure of before buying… If you care about real operations you have to keep in mind that Treviso is mostly used by low cost carriers as a destination close to Venice and Trieste.
If you like this kind of flights as much as I do, then it’s a must-have european airport, otherwise, you could consider either Verona or Venice, by the same developer and close to Treviso as well.
That said, my experience completely fullfilled the high standard expectations that I always have for Aviotek.
Obviously there are some minor aspects that deserve a little bit of love in future updates, but this scenery is already very well done.